Is This Chinese Anime Anti-China or Pro-China Animation? A Donghua Review Video ‘Dahufa’

Dahufa is a Chinese Animated movie released in 2017 from Director BusiFan and Nice Boat Animation Studio.

Dahufa is a Chinese Animated movie released in 2017 from Director BusiFan and Nice Boat Animation Studio. The film follows the titular Dahufa (meaning Great Guardian of Law and Order) as he makes his way through a walled off, xenophobic town filled with Peanut People.

By Cuchallain, Guest Contributor

April, 2020.

Video Essay

Dahufa by Donghua Reviews

Watch the movie with English subs from the incredible Cael / Yunmengshi: https://www.youtube.com/watch?v=T9Mzk…

Stay Tuned China Watchers!

This article originally appeared on the YouTube Channel DongHua Reviews.

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon or PayPal.Me.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Cuchallain is the host and writer of the YouTube Channel DongHua Reviews the leading channel for video essays and reviews of Chinese Anime (aka Donghua), and the overall ACG Culture Industry of China; that is led by the streaming giants Bilibili, iQiyi and Tencent.

Cuchallain’s Twitter: https://twitter.com/cuchallain

Cuchallain’s Patreon: https://www.patreon.com/Donghuareviews

Cuchallain’s Weibo: https://weibo.com/u/6570168037

Cuchallain’s Bilibili: https://space.bilibili.com/343294128/#/

Chinese translation subtitles provided by Cloud Recesses Translation: https://twitter.com/YSFYC_CRT?s=09

China’s Animation Streaming Industry is Still On Schedule Because of Remote Work During the Quarantine

China’s Streaming Anime (Donghua) Industry will rebound before its box-office, or live-action TV counterparts will, and it’s all due to remote working.

By Ryan Carroll, Managing Editor

March, 2019.

In the last week of March first Bilibili then Tencent Video announced their Spring / Summer Donghua, aka Chinese Anime, series line-up for streaming release.

Now for some this may come as a surprise to how 2D animation could be ready to go after an entire country was lockdown – serious draconian lockdown – for two months due to the COVID-19 coronavirus?

It is because 2D animation is not fully drawn by hand any longer. It is done using smart tablets such as Wacom and 2D animation software Toon Boom, which is used by every major animation studio from Disney to Fox, and is utilized all over the world. Plus, you can even these tools at home as an amateur – though your incoming relief check will not cover the cost.

Here in the United States where a 1/3 of the country is in some form of “lockdown”, California being one of these states and of course where the animation industry lies, animation production still goes on. All due to the ability of remote work, with the afore mentioned tools, among others.

Tools and software that were similarly used in China, and with a nationwide surge for the first time in its history of remote work. China began utilizing team focused instant messaging apps for business, similar to Slack, such as WeChat Work and Alibaba’s DingTalk.

Interestingly enough, over the quarantine lockdown both Tencent and DingTalk vied for Chinese Gen Z consumer attention on the Donghua streaming video platform Bilibili. After Chinese children, who had to use DingTalk to complete school work at home online, began giving it one-star rating on the app store. Highlighting the power the 4th largest streaming platform has in China, especially among China’s most loyal consumer-base.

The ACG Culture and Gen Z Powerhouse Bilibili was the first to announce their initial Donghua lineup, followed suit by some announcements coming out of Tencent Video on their own Donghua. Now obviously not everything appears to have been released that was expected to, but a pandemic has been sweeping the Earth and even with remote work it has disrupted every industry and bit of life.

Unlike the China Box-Office, which had 500 cinemas re-open for less-than a week, and then abruptly close, the Chinese Donghua and Manhua industry is all digital and streaming, so it has the ability to rebound in a manner its live-action counterparts cannot.

It was an industry reported to hit $72BnUSD by 2022 (including all comic con type events, associated games, etc. and not just the animated and comic industry which currently sits at a projected $36BnUSD).

Now it is unlikely to happen as initial research from Huaxing Capital is suggesting that the average working in China is now looking at a reduction of 10-20% of their 2020 salary; which is understandable for a loss of 2 months of work or more.

But, animation and comics is a feel good relief industry and is one that is not high dollar (yuan) on the consumer, and will quickly make a comeback.

Stay Tuned China Watchers!

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon or PayPal.Me.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

The History of Chinese Animation aka Donghua: A Video Essay of Nearly 100 Years of History

The History of Chinese Animation or Donghua goes back nearly a century. This video essay takes a look at all the different eras of its history.

Chinese Animation or Donghua Has Been Around in the Middle Kingdom for Nearly A Century, and is Marked by Distinctive Eras that Donghua Review’s Cuchallain Takes us Through.

By Cuchallain, Guest Contributor

February, 2020.

Video Essay

History of Donghua YouTube Video by Donghua Reviews

Stay Tuned China Watchers!

This article originally appeared on the YouTube Channel DongHua Reviews.

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon or PayPal.Me.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Cuchallain is the host and writer of the YouTube Channel DongHua Reviews the leading channel for video essays and reviews of Chinese Anime (aka Donghua), and the overall ACG Culture Industry of China; that is led by the streaming giants Bilibili, iQiyi and Tencent.

Cuchallain’s Twitter: https://twitter.com/cuchallain

Cuchallain’s Patreon: https://www.patreon.com/Donghuareviews

Cuchallain’s Weibo: https://weibo.com/u/6570168037

Cuchallain’s Bilibili: https://space.bilibili.com/343294128/#/

Chinese translation subtitles provided by Cloud Recesses Translation: https://twitter.com/YSFYC_CRT?s=09

The Beauty of Chinese Animation: Donghua Reviews Video Essay

Donghua is beautiful 中国动画是美丽的. This video essay is part editorial part love letter to the Chinese Anime aka Donghua industry.

Donghua: China’s answer to Japanese Anime, and in 2020 will bring Sinomation to America’s front door.

By Cuchallain, Guest Contributor

December, 2019.

Video Essay

YouTube link to The Beauty of Donghua video essay

The Beauty of Donghua a video essay by Cuchallain.

Donghua is beautiful 中国动画是美丽的. This video is a love letter to the donghua industry which is part editorial and part AMV or MAD. The editorial part is me trying to find the words about why I love donghua so much but mostly just fumbling my way through some fanboying statements. The AMV/MAD part is me using my terrible editing skills to try and show off some of the more beautiful scenes of Donghua that have led to me falling in love with it. Down in the comments section you’ll find a full list of the Donghua I used clips of for this video and if you’d like to know where any specific clip came from simply ask me in the comments section and I’ll try to get back to you. Thank you for watching.

Stay Tuned China Watchers!

This article originally appeared on the YouTube Channel DongHua Reviews.

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon or PayPal.Me.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Cuchallain is the host and writer of the YouTube Channel DongHua Reviews the leading channel for video essays and reviews of Chinese Anime (aka Donghua), and the overall ACG Culture Industry of China; that is led by the streaming giants Bilibili, iQiyi and Tencent.

Cuchallain’s Twitter: https://twitter.com/cuchallain

Cuchallain’s Patreon: https://www.patreon.com/Donghuareviews

Cuchallain’s Weibo: https://weibo.com/u/6570168037

Cuchallain’s Bilibili: https://space.bilibili.com/343294128/#/

Chinese translation subtitles provided by Cloud Recesses Translation: https://twitter.com/YSFYC_CRT?s=09

After ‘Ne Zha’ is China Ready for Their Own Superhero Universe?

With “Ne Zha” making over $700MM at the China Box-Office this could be the beginning of the Chinese superhero, not only the rise of Chinese Animation aka Sinomation.

Ne Zha has become only the 7th film ever to cross $700MMUSD worldwide and only the 2nd to do so at the China Box-Office, making it the second highest grossing film ever there behind Wolf Warrior 2.

By Ryan Carroll, Editor-at-Large

Sept. 2019

Analysis

With the inception of the Marvel Cinematic Universe, the Shared Universe model has attempted to be replicated by multiple studios, to less fanfare than they would have imagined possible. With Warner Bros / DC Ent. even struggling to create their own, from an already established shared DC Comic Universe.

Like the other studio attempts, this shared universe did not have a singular creative mind behind it, as its architect. Rather, it had meddling from studio execs, and divergent creative heads, with an absence of an editorial mind to converge all the pieces together in long-term vision and plan.

As Hollywood begins to get dismayed in their, rushed, attempts to create their own franchised shared universe successes, another emerging film market has been looking at this business model.

The China Box-Office. Where the Marvel Cinematic Universe has already made $2.8BnUSD and with the upcoming release of Shang-Chi and the Legend of the Ten Rings, we could be looking at $3.3Bn-$3.5BnUSD for the MCU in the Middle Kingdom.

China already has their own history of serialization in the form of serial fiction, the literature version of the film serial. A common form of cinema that saw its Golden Age in the 1930s and 40s, and it has been argued that the MCU is the modern day version of the serialized movie. 

Legend of the Condor Heroes, by Jin Yong (the Lord of the Rings of Chinese literature)

Jin Yong, Gu Long, and other wuxia novelist have had their stories published in serialized formats in both Hong Kong and Taiwan, in magazines and newspapers, before making their way to book form.

With Jin Yong selling over 100M books, not including the bootlegged copies sold in Mainland China. Where he is regarded as, one of their most famous writers.

While Tencent’s China Literature’s entire business model (based on Qidian’s – the first Freemium online publishing site in China), is made up of releasing stories in the serialized format, one chapter at a time.

Designed not only in a way to profit more heavily through micro-purchases of each chapter, but it fits into the busy smart device on-the-go consuming nature of the modern urban Chinese. While also being a format, from the print world, that is familiar to Chinese in the recent past.

snippet of Legend of the Condor Heroes Ming Pao magazine

Starting in the 1930s up through the 1940s, it was common to have short cartoons (Looney Toons / Tom and Jerry / early Disney), short-form films (The Three Stooges), and serialized pictures to be shown before the beginning of the featured matinee. An early studio model that was utilized in way to get people coming back week-after-week. With such iconic characters such as, Batman and Shazam! (then called Adventures of Captain Marvel) having their first onscreen appearances in serial films.

This in itself stems from the serialized nature of storytelling in the heyday of radio (something that is having a small resurgence in the podcast sphere – which sounds exciting!), which also utilized comic book superheroes in their tales. 

How Superman Fought the KKK… FOR REAL! || NerdSync

We even saw a small revival of short format films from Marvel themselves, in their Marvel One-Shots, to fill in the gap between the Marvel Cinematic Universe serial movies. Something that I personally loved, and other than the audio commentaries, were the reason to even purchase the Blu-ray upon its release.

So, why have we not seen something like this in China? Some may argue that we have! In the form of incredibly long television story-arcs, to which I disagree. Even though in TV we do have serialized storytelling, it is not the same.

A television show may have a beginning, middle, end, and can have a serialized nature to it, most recently seen in Marvel’s Agents of S.H.I.E.L.D. They are not serials.

Marvel’s Agents of S.H.I.E.L.D. promo logo

Television shows are series, as film serials & serialized novels, are designed to be open ended; even though they have an ending. Something similarly seen in comic book universes, since Marvel modernized the industry in the 1960s. While TV series are designed to eventually come to an end, and have a definitive stopping point at that time. Or, it will leave a sour taste in its audience, who has spent, potentially years, invested into its narrative.

Though, Agents of S.H.I.E.L.D. and the Arrowverse over at the CW, began taking serial format to heart, particularly after their first seasons, but neither were designed from their conception to be a serial picture, but a series itself.

TV or streaming shows in China, which though they have a serialized narrative, are still series in that they always have a conclusion, in some form or another, at the end of their run.

This does not need to be the case in China, especially in their film industry. We the beginning of a serialized cinematic universe (movie serial) in the form of Huayi Bros’ (pretty-good) Detective Dee franchise from Hong Kong director, Tsui Hark. But, not one of a shared cinematic universe.

Cover of the original Mingy Dynasty Detective Dee story that went on to be adapted by European crime novelist into the Detective Dee series we know today

During the closing credits of the prequel-sequel Young Detective Dee: Rise of the Sea Dragon were graphic illustrations hinting to other upcoming adventures from the Detective Dee franchise. A series that has a long history in China, and in the West, as it was originally a Gong’an detective novel from the Qing Dynasty in the 18th Century, and later readapted by Dutch diplomat turned novelist, of the modern day Judge Dee series.

A series that became akin to its Western counterparts, Sherlock HolmesHercule Poirot, and Edgar Allen Poe’s C. Auguste Dupin, but with an “orientalist” twist.

Huayi Bros have the opportunity to create their own shared cinematic universe, by taking their already proposed movie serial franchise, Detective Dee and building upon it from the wealth of stories already available in print.

Detective Dee was the blueprint that Ne Zha followed in that it took a famous Chinese story and modernized it with Chinese familiar elements, adding them together with those of the popular Marvel Cinematic Universe superhero trope.

Another genre that teeters on the edge of Chinese-ness and those of Western superhero elements is the Tomb Raider genre in China, that Mojin: The Lost Legend and its sequels best represent.

A film that began as a serialized story on Tencent’s China Literature, as Ghost Blows Out the Light, before moving to the big and small (streaming video) screen, and one where you can see its genres elements help propel both the superhero films of Aquamanwhere we discuss in our podcast – and Alicia Vikander’s Tomb Raider at the China Box-Office.

Ne Zha with over $700MM at the China Box-Office, the three film franchise of Detective Dee, along with the Tomb Raiding genre that saw Marvel Comics teaming with NetEase Comics to launch the Chinese Superhero Sword Master in China and now here in the U.S. We may finally be seeing the rise of the Chinese Superhero Genre and over the next decade we also could be seeing the Chinese Superhero finding his own voice, just as we saw with the superhero of Japan finding their own in like of Ultraman, and those of manga and anime such as, My Hero Academia.

Stay Tuned China Watchers!

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

‘The Legend of Hei’ Follows in ‘Dahufa’ Inkwash Footsteps

Chinese animation is finding its voice and just like Japan has anime, China will one day have Sinomation.

Slowly But Surely, Chinese Indie Animation is Finding Its Voice

By Ryan Carroll, Editor-at-Large

Sept. 2019

An indie feature animation film opened in China on a Saturday taking the weekend box-office number one spot at $12.3MMUSD over a two day period, and continued to maintain its hold through the week. Making nearly $20MM before the following weekend.

This feature animation is The Legend of Hei.

The Legend of Hei is the feature film spin-off of a popular webtoon, and is the passion project of its filmmaker, and Xiao Hei creator, Zhang Ping and his team taking nearly five years to produce.

The Legend of Hei story is similar to another Chinese feature animation, that began its life on Youku-Tudou. A Chinese feature animation that began its life as a short film and took a ten year journey to the big screen – when Chinese feature animation were much less commonly seen than today.

Another animated film that is often compared to Studio Ghibli: Big Fish and Begonia.

Big Fish and Begonia poster

Here in the West we should not view all Chinese indie films as copies, or finding their animation inspirations, from the works Miyazaki Hayao.

As there has been many in China that have found their own distinctive voice, two in particular that gained lauded attention from critics and audiences.

NOTE. Big Fish and Begonia was finished with large capital from Enlight Media and animation service work was done by the legendary Studio Mir in South Korea, between their work on The Legend of Korra and Voltron: Legendary Defender.

The first being Have a Nice Day a 2017 dark comedy feature animation by Liu Jian who did nearly all the animation himself, over three years. The animation style is distinctly non-Ghibli nor child-friendly and it went on to win Best Animation Feature at the 54th Golden Horse Award.

Amazingly, even though it portrays the Chinese underground (not officially recognizing as existing in China at all) it was allowed to screen at Jia Zhangke’s Pingyao International Film Festival in November of 2017.

The other being Dahufa the first film to ever self-classify as PG-13, since the China Box-Office does not have any form of rating system, with all films must being able to screen for the “entire family”. Basically, allowing for an ad hoc censorship shift throughout the year, or film-by-film basis.

Dahufa was released not only to controversy but to praise and was called the Chinese animated film to be watched. Not just for its animation style that harkens back to the most distinctive of all Donghua styles, Inkwash Animation (see below), but because of its subject matter.

Dahufa promo art

Chinese indie animators are finding their voices, not just animation-wise but story-wise as well, and soon one day we shall see an industry that will no longer be dubbed that of “Chinese Anime” but that of Sinomation!

Feeling of Mountains and Water (1988)
Shanghai Animation Studio (Inkwash Animation style)

Stay Tuned China Watchers!

If you liked what you read please — Follow & Share.

If you want to continue to see us grow – Please support us on Patreon.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

Chinese ACG Mobile Games Are Now Topping Japanese & Korean Gaming Charts

Chinese ACG Mobile Games are no longer a niche genre.

In the past couple of years, there has been a number of Chinese ACG mobile games, originally inspired by Japanese anime & manga, that have become top grossing games in Japan and South Korea.

By Cheng (Orange) Qi, Guest Columnist

July, 2019.

Why Chinese Developers Made ACG Mobile Games in the First Place?

1. Young people in China, especially those born after 1985 and especially those after 1990 (Generation Z), have been greatly influenced by Japanese ACG (Anime, Comic and Games) culture.

As these young people graduated from high school or university, ACG started to become a very important subculture in China. Many of today’s well-known development teams or companies were founded around 2010, when these young people were in their early to mid-20s.

  • MICA Team was founded in 2008, and then developed Girls’ Frontline
  • miHoYo was founded in 2012, and then developed Collapse Gakuen 3
  • Bilibili was founded in 2009, and then became the biggest ACG streaming and video platform in China – publishing many successful ACG games

2. At first there were not many teams actually developing ACG specific games. These early teams, a decade ago, created these types of games for the simple reason – that they love them so much.

But after the success of several early ACG games in China, more and more developers and publishers started flooded the market. Currently, there are hundreds of studios / companies developing ACG games in China.

With a profitable market outlook, due to marketing costs being kept low as community promotion can be utilizited in ways that other gaming genres cannot, because of the subculture related to the ACG gaming industry.

Take miHoYo as an example:

With high loyalty of users, such games can easily survive for many years.

Take the platform of Bilibili as an example:

—- 80%+ users were born between 1990 and 2009.

—- The yearly retention rate of full members is 79%+.

—- Each user spends 70+ minutes on the platform everyday on average.

ACG games promote more positive emotions among players: as the Vice President of Bilibili has stated, “The revenue from traditional games comes from hatred, from the competition between players, from the belief that I should be stronger than others; the revenue from ACG games comes from love, from the belief that I love the character.”

Why Chinese Developers Are So Good in This Area?

I. If you look at the well-known teams or companies today, you will find that the founders were all deeply influenced by Japanese anime & manga culture, and before some of these founders started working on ACG games. Some of them had been creating fan art, some had been tech “otakus” or “geeks” for a long time, and some had been running ACG fan communities.

II. There are already several good Chinese artists that can create Japanese looking characters and environment, and the developers learned how to work together with famous Japanese CVs, or the developers purchased the game licenses directly from Japan.

III. There were not many experienced developers for PC and console games in China, but for mobile games, Chinese developers started almost at the same time as the developers in other countries. Today, their ability to develop mobile games is as good as, or sometimes even better than foreign developers in some specific fields.

IV. Bilibili, NetEase Comics, Tencent Comics and other social media outlets have made ACG Culture easier to spread across China, attracting more attention in the process.

China has so many people, that even it were a niche market, it would have enough users and generate enough revenue to feed multiple products and development teams. This gives the developers the opportunity to focus on what they are good at. Nowadays, there are more than 80 million core ACG fans in China, and more than 310 million potential ACG fans.

If you compare Bilibili with Nico Nico (the Japanese website that inspired Bilibili), you will find that Bilibili has nearly five times as many views as Nico Nico.

A Look Back

  • Stage I: before 2013 – The pioneers were experimenting and accumulating experience.
  • Stage II: 2014 ~ 2016 – Several products stood out and succeeded, attracting widespread attention and more developers to join (that was also when mobile games started growing rapidly in China).
  • Stage III: 2017 ~ now – Through self-publishing or working with experienced publishers, looking beyond China to be commercially successful in overseas markets as Japan has done.

If you liked what you read please — Follow & Share.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author

Orange is the Director of Investment and Partnership @ Krafton Group, formerly known as Bluehole, the company that brought PUBG Mobile to China. He is a game professional and a Chinese ACG Game specialist, who likes to write about the Chinese gaming industry in English for those outside of China who may find it difficult to keep up with the ever changing landscape that is the Middle Kingdom’s gamer. He resides in Hangzhou.

Editor, Ryan Carroll.

Toy Story 4 Being Beat by Spirited Away is Not 3D Animation Saturation in China

Hollywood pundits claim that Toy Story 4 flopped in its opening weekend in China, but that is far from the case. While Spirited Away soared to new box-office heights in its first ever theatrical release in China.

Hollywood Studios & Pundits Are Making Excuses of Why Toy Story 4 Got Crushed by a 20 Year Old Japanese 2D Animated Film & They Are All Wrong, Because None of Them Understand the Current ACG 2D Culture Market in China.

By Ryan Carroll, Editor-at-Large

July, 2019

It is not a matter of saturation between 3D pre-school TV animation and the visual sophistication of Miyazaki’s Studio Ghibli’s 2D animation work.  It is the fact that Pixar has not resonated with Chinese movie going audiences in general at the China box-office, with the exception of Coco $190MMUSD and that was due to the story of filial honorific rather than Pixar storytelling within itself.

But, one should look at, a $14MMUSD opening box-office weekend for Toy Story 4 in the Middle Kingdom as being absolutely fantastic, and its finally tally may be one of Pixar’s best. Probably not Finding Dory $38MM good but better than some of Pixar’s other releases (some of Pixar’s films in the past never even had an official release in China).

Either way, one should view Toy Story 4‘s opening weekend box-offices as Not a Failure in China!

With Hollywood looking for every possible reason why Toy Story 4 did not open with a $50MM+ weekend, or at the very least higher than that of Spirited Away. The LA trades abound began searching for any possible reason to why this “anomaly” may have happened.

Even with Variety contributing Toy Story 4‘s box-office being half of that of Spirited Away due to it having less than half of the screen count of Miyazaki’s 20 year old film, but why would the China Film Group give a Japanese studio, their mortal enemy of the past century!, a higher screen count than the country that saved them from said enemy???

This is due to Miyazaki’s Spirited Away falling under the hugely popular fandom sub-genre of ACG (anime/comics/games) aka er’ci yuan or 2D Culture, which was a $15BnUSD yearly revenue industry in 2015 and will be at least a $72Bn revenue industry by 2020 (this editor is speculating it to be even higher). 

A couple of months ago My Neighbor Totoro brought in over $25MM at the China box-office.  This fandom is being propelled by the Chinese Gen Z demographic that represents 85% of the ACG viewership aged 17-24 years old, with 75% of them being closer to the age of 17 than 24 years of age.

This is a hugely burgeoning industry that everyone should be watching but it is not one heavily dominated by the box-office but one online by sites such as Bilibili, and one that Hollywood does not truly understand.

The ACG, sometimes referred to as ACGN (with N referring to online Light Novel dominated by Tencent Literature in China), is a force to be reckoned with but one with Pixar’s work, especially Toy Story 4 does not fall under.

If you liked what you read please — Follow & Share.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author
Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

Alita: Battle Angel’s $65M China Opening Weekend is Not Due to James Cameron

There is only one factor that led Alita to China Box-Office breakout success: Female Superheroes Are Gold!

By Ryan Carroll, Editor-at-Large

February, 2019.

James Cameron’s popularity in China and his pre-release press conference for Alita: Battle Angel did help. A press conference where some of China’s top directors joined Cameron on stage: Zhang Yimou, Wuershan, and recent Kingmaker Frant Gwo. The director of what potentially could be 2019’s biggest single territory hit The Wandering Earth – unless it gets snapped out of existence before the Red Giant reaches it….

The press conference also featured a Q&A with James Cameron and Three-Body Problem The Wandering Earth author Liu Cixin, followed by another Q&A with Cameron by director Frant Gwo (Guo Fan).

This international media worthy press conference surly helped create buzz surrounding Alita‘s lead-up to its China release, but it was not the key reason for its $65MMUSD opening weekend. An opening weekend tally that took in more money in three days than Alita‘s entire ten day run in North American, at the same point.

There is a growing trend at the China Box-Office that has only caught the attention of a few seasoned China Watchers. A trend that has been tackled more than once by this very online trade publications, the fact that: Female Superheroes Are Box-Office Gold in China!

Even Ghost in the Shell starring Scarlett (White on the Outside, Asian on the Inside) Johansson made $29.3MMUSD at the China box-office, over $20MM more than its next largest international territory Japan….but, let’s not use this as our “prime example!”

This trend first caught China Watchers’ eye when DC’s Wonder Woman became the best superhero multiplier at the China box-office. A feat that appears to have only been outdone by last year’s surprise hit Aquaman.

Unlike Wonder Woman, Aquaman had the unique potential to tap into a series of different genres that appealed to general movie going audience in China. A subject we discussed in our Inaugural MiniCast on Castbox.fm.

A Mini-Podcast from Silk Celluloid that dove into the fact that Aquaman was not just another superhero movie, but one that had style elements of Jim Cameron’s very own Avatar and even a “tomb raiding” genre sub-plot.

Speaking of the Tomb Raiding genre, meeting Female Superhero Gold!

Alicia Vikander’s Tomb Raider was Q1’s most successful Hollywood tentpole China release in 2018, not because of its final box-office tally but because of its unusual second weekend box-office drop:

  • Tomb Raider – Opening Weekend, $41.6MM / Second Weekend Drop 32%
  • Black Panther – Opening Weekend, $67MM / Second Weekend Drop 56%
  • Maze Runner: Death Cure – Opening Weekend, $21.6MM / Second Weekend Drop 80%
  • Jumanji: Welcome to the Jungle – Opening Weekend $40MM / Second Weekend Drop 80%
  • Pacific Rim: Uprising – Opening Weekend, $65MM / Second Weekend Drop 86%
  • Star Wars: The Last Jedi – Opening Weekend, $28.7MM / Second Weekend Drop 92%

As seen above there is a trend at the China box-office of a second weekend drop of 80-85% for Hollywood blockbusters, franchises, and tentpole releases.

Leading trade pundits to continuously declare box-office failure when looking at Friday-to-Friday drops, as if they were comparing anticipated numbers that one would see in North America to those in China.

Seasoned China Watchers witnessing these drops month-after-month, knew early on that this is now part of the norm. During Q1 / Q2 of 2018 the trend was well established, by the numbers, as a piece of the China box-office that Hollywood should begin anticipating in their China release projections.

Being the first Hollywood blockbuster released after the Spring Festival long holiday, Alita: Battle Angel from producer James Cameron took off with a bang. Opening on Friday at just under $20MM and saw a 25.5% jump on Saturday, leading to a final weekend China box-office tally of $64.8MMUSD.

A tally that is on par with Steven Spielberg’s Ready Player One and the Tencent backed Kong: Skull Island. It is way to early and unclear to predict Ready Player One box-office numbers, for Alita, as that movie legged its way to $218MM in China. A surprising result no-one ever expected it to reach.

Right now, Alita is looking anywhere between $150-185MM but with its good word of mouth, it could go beyond even Ready Player One‘s range.

This analyst would not be surprised if it did so, but one should expect it to land on the higher end of the $150-185MM project final outcome. In line with other similar releases like Kong: Skull Island.

Alita could be the first Hollywood film of 2019 to break out in China. As it has something most other Hollywood releases do not have: that being Alita is a Female Manga Superhero meets Jim Cameron hybrid.

A unique combinations that its successful predecessors Wonder Woman, Ant-Man and the Wasp, and even Tomb Raider did not have.

Alita has already broken records at the China box-office, being Fox’s biggest opening in China, and potentially its last before the Disney merger is finalized.

Alita also set a new IMAX opening record for the month of February. Which is a surprise, as normally this is the month which the Chinese New Year lands. A holiday that is by far the most important season at the China box-office for the entire year.


Alita being the first Hollywood post-holiday release had a wide open field on IMAX compared to the long holiday of February 5th through the 10th, which saw an increase by 40% YoY grossing $32MMUSD over the ten day. Though, we should point out that actual IMAX tickets being sold were only up 16% YoY, meaning that ticket prices went up from the prior year and may have been raised specifically for the holiday period.

Alita was able to break the IMAX opening weekend record due to the fact that several major Chinese releases, The Wandering Earth, Pegasus, and Crazy Alien, were simultaneously released on IMAX screens before or on the long Chun jie holiday.

We must also take into consideration that The Wandering Earth, currently China’s second biggest domestic grosser of all time, opened in fourth place and only topped out as number one several days later. The Wandering Earth went on to become IMAX China’s highest grossing single film, overtaking 2015’s Mojin: The Lost Legend from Wuershan, with a final IMAX tally of $27.25MMUSD before Alita: Battle Angel took over its screens.

Alita has 15 days (your typical film lifespan at the China box-office) until Marvel’s Captain Marvel opens Day-n-Date in China. With only How to Train Your Dragon 3 coming out in-between these two Female Superhero films. An animated feature which should not pose any threat to Alita‘s box-office dominance.

No matter how much Alita‘s final tally may be over the next 15 days, the China box-office will not save this $170MM+ film from being a studio write-off, as Fox, Cameron, and Friends will only see 25% of the receipts at max.

What the China box-office will be able to provide to the studio and Cameron is, the ability to save-face for a film that will take years of non box-office ancillary revenues to turn a profit. A face-saving feet that allowed Pacific Rim to be “saved” by China, leading to a heart breakingly disastrous sequel gear specifically toward China and kids in the form of Uprising.

The Female Superhero sub-genre at the China box-office, is not the only space Hollywood should be paying attention to in the coming years. As China is following a trend that is already established in the U.S. that Digital Disruption has led to Female Geekdom representing 50% of all Geek Culture related industries. Which means that all fan & comic conventions, gaming, comics, anime, etc. demographically is now 50% female across the board.

Multiple studies on Female Geekdom, both academically and governmental, have show that females are more likely to choose a character that is female, in games, or a female led story in comics, up-to 75% of the time. When provided with an option between a male or female protagonist to choose from. The studies further went on to highlight the fact that the same is not true for their male counterparts, who would only chose a character of their same sex 35% of the time. A major marketing difference between the two demographics.

In China this trend is beginning to be noticed in the hardcore mobile gaming space, seen specifically in the hit MOBA mobile game
Honor of Kings. As 54% of all of Honor of Kings players in 2018 were female.

During this same period, these female players paid more for in-game purchases than their male counterparts. Making them the highest revenues per player and the largest demographic for the world’s largest mobile game.

A win-win scenario and one that should be paid attention to, if Fox and friends wish to monetize the IP that is the Alita film beyond just a potential sequel. To tap into this lucrative and growing demographic – Chinese Female Geekdom – by teaming up with local partners. Such as Blizzard teaming with NetEase Games for its mobile adaptation, Diablo: Immortal, or as Marvel Comics did in the development and publication of their first Manhua Marvel Superheroes with NetEase Comics.

I suspect Alita in its final China box-office tally will be more comparable to last year’s surprise hit Ready Player One than to uber China hits Aquaman and Venom. BUT, I’ve been wrong before China Watchers! So, Stay Tuned as we track Alita: The Superhero Battle Angel in the weeks leading up to the Day-n-Date release of the MCU’s Captain Marvel.

If you liked what you read please — Follow & Share.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitterYouTubeInstagram and Castbox.fm.

Don’t forget to sign up for our weekly newsletter The Huaxia Report!

About the Author
Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

NetEase Cloud Music Dominates Japanese Anime J-Pop in China

Anime Music is not a genre / sub-genre that most pundits and analyst pay attention to, but in streaming cloud music in China – they should!

Chinese Anime / Manhua Comics / Game / Freemium Light Novels

By Ryan Carroll, Editor-at-Large

September, 2018.

I will be honest, Anime J-Pop Music, out of all the markets and possibilities in China’s ACGN this was not one of them. Though it was standing right in front of me the entire time.

In Japan pop music has its own sub-genre, if you can even call it that, of Anime J-Pop. If you have ever seen an anime series in your life, you would have noticed the opening and ending titles prominently feature a J-Pop song. With the opening title song being, at times, in-your-face and the ending much more melodic.

Bilibili’s Macro Link fan expo, which went from 8,000 attendees in its first convention in 2008 to over 100,000 last year, one of the most prominent features of the event is the J-Pop featured performers. J-Pop stars or groups who are associated with popular anime series that stream on Bilibili’s platform.

On YouTube the only videos available (at this time) of Macro Link are videos of J-Pop performers at the event’s concerts. This and the recent (copyright) licensing agreement between NetEase Cloud Music and NBCUniversal Entertainment Japan, highlights the growing significance of Anime Music to the future growth of ACGN in China.

NBCUniversal Ent. Japan has been a powerhouse in anime music since its inception in 1990, and this deal, though important to those watching the music industry and cloud streaming services in China. Is one, that those in the ACGN periphery should be paying attention to as well.

NetEase is the second largest game company in China, only behind Tencent, making it one of the largest in the world. Games are by far the driving factor behind ACGN’s rapid growth, being the largest source of revenue gains for Bilibili Group since their Nasdaq IPO earlier this year.

NetEase is also one of the largest comic book platforms in China, along with Tencent Comics, and it was NetEase which became the official partner for Marvel Comics in China.

Just like Hollywood with films being the base of their business models, but tentpole films such as Star Wars, MCU, and Disney Animations only bring in 30% of their revenues from the box-office, while the revenue streams from licensing and merchandising make up the rest.

Anime, along with the growth of Chinese Anime & animation is the base for the ACGN market. ACGN will hit $72BnUSD in revenues before the end of 2019, and it is aspects such as Anime J-Pop that will continue to find new avenues of supplemental growth for the industry in the years to come.

If you liked what you read please — Follow & Share.

For Speaking Engagements or Consulting Please Contact Directly.

Follow us on LinkedInTwitter, YouTube, Instagram and Castbox.fm.

About the Author
Born and raised in the Missouri-Ozarks Ryan studied Film Production, and East Asian Culture, at the University of Kansas where he was a UGRA recipient that led him on a seven-year long, Journey From the West, to China. Where he worked with Warner Brothers, the China Film Group Corp. and the National Bureau of Statistics of China. Before returning to the States, where he specializes in Chinese Anime & Comics, China’s Box-Office, and Chinese entertainment-tech industries. He has a dog in China, Abigail, and a dog in the Arkansas-Ozarks, King Blue, who help ease his anxiety of suffering from the “Two-Dimensional Complex” that is trying to understand the Culture Industry landscapes of the Middle Kingdom.

Design a site like this with WordPress.com
Get started